
Bouncer
NOTE: The game ended up being pretty unfinished even for a prototype, so there isnt much guidance or an explanation in-game for the mechanics, and because of that I recommend reading below if you are confused.
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MECHANICS
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- Killing the enemies is not required, but gives a time penalty
- You can wall bounce by pressing jump within a short time period of first hitting a wall.
- Dashes keep most of your speed, intended to be used very often.
- You can only dash once mid-air, dash refills and goes off cooldown instantly upon landing on the floor or bouncing off of a wall
- You get stunned for a short time when hit by an enemy going faster than you
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CONTROLS
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Move Left: A
Move Right: D
Jump: Space
Dash (8 directions): Shift+W/A/S/D
Reset: R
Controls are rebindable in the options menu accessed via main menu or pause menu (press esc or the button on top left when in a level)
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CREDITS:
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Sounds: Freesound Community, garysguff, stu9
Pixel Font: NZWStudios2024 (pixel-sans-unicode)
Title Font: Rahagita Studio (Qilka)
Stats Font: Christian Robertson (Roboto Mono)
Ball Shader: PlayWithFurcifer
Phantom Camera (Addon): ramoks
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| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Author | Broso56 |
| Genre | Platformer |
| Made with | Godot |
| Tags | 2D, bouncy, Pixel Art, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Accessibility | Configurable controls |
| Content | No generative AI was used |


Comments
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It was hard to get used to the controls at first, but after a while, it got a bit easier. Very fun! I loved the last level!